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| Shoutbox History |
| July 09, 2017, 09:24:16 pm Krishiv
says: [Joke]Explain me the physics of this: https://youtu.be/6V6JrGZPDDc
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| July 09, 2017, 09:21:32 pm Krishiv
says: Rockets move up due to conservation of momentum. It shoots back fire at ground which has downwards momentum. To complement that. The 'World' creates upward momentum for the rocket so that the momentum of the system is conserved.
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| July 09, 2017, 09:16:58 pm Krishiv
says: An example of inertia is a ball on a moving platform doesn't stay still in moving platform
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| July 09, 2017, 09:16:22 pm Krishiv
says: I put random numbers as 'u' 'v' 't' 'm' and find out 'a' and 'F'. Your should know what those variable mean.
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| July 09, 2017, 08:18:22 pm gamer
says: and i want to know what this means "I rather put a buncha numbers as random physics variables and find out random stuff that I can get.""random physics math"
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| July 09, 2017, 08:17:00 pm gamer
says: ik inertia is very common but i wanted some good examples
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| July 09, 2017, 08:12:46 pm gamer
says: ok nvm thought of all them.
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| July 09, 2017, 08:09:30 pm gamer
says: I have a project on 1st law of motion,inertia.give some examples of it and expalin them,so far thought of 4.can you give some really good examples?
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| July 09, 2017, 08:04:05 pm gamer
says: ok, now explain it.
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| July 09, 2017, 06:43:41 pm Krishiv
says: Kinda rocket science
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| July 09, 2017, 05:34:38 pm gamer
says: one things for sure you are talking about rockets.
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July 09, 2017, 05:33:47 pm gamer
says: i have very little idea of what you are talking about,are you talking about some video of him? or about physics,which i do not currently know and how do you put a bucha numbers as random physics variables and find out random stuff? I like space physics,anything related to physics in general actually and maths.
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July 09, 2017, 02:35:59 pm Krishiv
says: Also space a Has no gravity, so you don't need to worry about the 'g' variable. But there might be a use about the 'G' constant and mass of overly gigantic rocks that are so heavy and huge.
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| July 09, 2017, 02:34:00 pm Krishiv
says: And I'm not really much into space physics, I just think it's just linear/angular momentum, Newton's first law of motion and tangents.
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| July 09, 2017, 02:31:22 pm Krishiv
says: Warning:That was random physics math. No one does that.
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| July 09, 2017, 02:30:42 pm Krishiv
says: Like just puttin 1948N as force and 1848 minutes for time and then finding acceleration... Or gravity or height, or even more random stuff.
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| July 09, 2017, 02:29:42 pm Krishiv
says: Uhh. I rather put a buncha numbers as random physics variables and find out random stuff that I can get.
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July 09, 2017, 12:22:41 pm gamer
says: https://www.youtube.com/channel/UCxzC4EngIsMrPmbm6Nxvb-A This guy knows a lot about ksp and actual astronomy.
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| July 09, 2017, 12:20:46 pm gamer
says: and btw there are lots of people who play it and have no idea what they are doing for like 100 hrs.
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July 09, 2017, 12:19:50 pm gamer
says: ik its called inertia of rest,i realised that after i texted.we actually haven't completed laws of motion chapter i just read the text book. yes,its complicated but you can still learn quite a lot from youtube tutorials on how to do things.
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| July 08, 2017, 10:03:54 pm Krishiv
says: You know that thing is called inertia of rest. I checked out that game, it's overly too complicated. I m not a really big fan of spaceships and all. I expect that there's a one slight mistake and you have to restart the whole level.
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| July 08, 2017, 04:33:47 pm gamer
says: when you are on a surface that accelerate/decelerate*
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| July 08, 2017, 04:18:12 pm gamer
says: it seems accurate
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| July 08, 2017, 04:17:49 pm gamer
says: i like that when you accelerate you are pulled back and when you decelerate you are pushed forward
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| July 08, 2017, 04:04:55 pm gamer
says: it has accurate laws of physics.
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